Simeone bekrefter at Julián Álvarez vil gå glipp av Atletis LaLiga-debut på onsdag
Atlético de Madrid spiller sin første kamp i LaLiga denne sesongen i morgen, onsdag, mot nyopprykkede Málaga. Treneren Diego Pablo Simeone snakket på pressekonferansen om Julián Álvarez, som kom tilbake til trening i forrige uke etter å tidligere i sommer ha uttalt at drømmen hans var å spille for Barcelona. Klubben har imidlertid nektet å la ham gå og hevder at spilleren ikke er til salgs, og har til og med saksøkt Barcelona for å ha forhandlet med en kontraktsbundet spiller bak ryggen på dem.
«Hvis klubbens eier uttaler seg så kategorisk, er det ikke noe grunnlag for det, det er som en rettssak. Det han sa, er helt klart», er de eneste ordene Simeone sa om situasjonen. Saken er ikke avsluttet ennå, ettersom sommerens overgangsvindu fortsatt er åpent, men det er svært usannsynlig at Atleti vil ombestemme seg og akseptere Barças tilbud.
Det Simeone bekreftet, er at Álvarez ikke skal reise til Málaga. «Fra et sportslig perspektiv forstår jeg at han trenger litt mer trening for å være i toppform til søndag. Vi trenger flere treningsøkter med ham».
Simeone bekreftet deretter at han stoler på at Álvarez blir værende, og at han vil bygge laget rundt ham. «Han er vår beste angrepsspiller, og jeg mener fortsatt det samme: vi må bygge et lag rundt ham, med tanke på hans styrke, kvalitet, lederskap, talent og det han har gitt laget i løpet av sine to år her.»
Álvarez kan få sin debut for Atleti denne sesongen på søndag, mot Villarreal (et lag som fortrengte Atleti fra tredje til fjerdeplass i LaLiga forrige sesong), og det blir spennende å se hvordan supporterne vil reagere på Álvarez: det er sannsynlig at han vil bli buet ut av fansen, og han må gjenvinne deres tillit hvis han skal få bli i Atleti.
Chainsaw Man anime actor weighs in on the manga's divisive ending: "It feels like the appropriate finishing point"
Chainsaw Man anime actor Ryan Colt Levy has weighed in on the controversy surrounding the manga's ending. Earlier this year mangaka Tatsuki Fujimoto released the final chapter of the show's source material, taking Denji's story in an unexpected direction. tbzikra.org
Veering into the surreal, the manga concluded with Pochita erasing Chainsaw Man from existence, sending the narrative into an alternate reality. The series ends with Porchita and Chainsaw Man back at the beginning of the story, having never met Denji. It was a bold choice and one that really split long-time readers with some criticism over several untied storylines.
However, it seems like Denji's English voice actor was a fan of the twist. Speaking to ComicBook.com, he said he's been having a lot of conversations about the manga.
"Online, it can sometimes seem vitriolic and all over the place," Levy explained. "It’s been out for three months, and I travel a lot, talking with a lot of people in-person. In-person, the response to the finale is overwhelmingly positive. Everyone's allowed to have their opinions, but Fujimoto, as a writer, isn’t there to make you happy; he's there to tell his story. Take it or leave it. I love the ending because to me, it feels like the appropriate finishing point to the story that I had always been reading, if that makes sense."
He went on to add that he feels the signs were there for this conclusion right from the start. "From the very first page, I felt like Fujimoto was going somewhere specifically with what he was trying to say," he added. "It's almost a deconstruction of shonen manga and anime, exploring what being a hero is and the value of yourself."
It's certainly an interesting take and it will be intriguing to see how the anime show adapts it when the time comes. In the meantime, next up is Chainsaw Man season 2. The series is in production with a teaser trailer out but no release date has been announced yet.
For more, check out our guide to the best anime to watch right now and all the new anime you need to know about.
Samson kommer fortsatt til PlayStation 5 og Xbox Series X/S i september
Selv om lanseringen ikke var den beste – noe utvikleren Liquid Swords fortsatt jobber med å rette opp, med tanke på den «blandede» vurderingen spillet har fått på Steam – har studioet likevel vært ivrig etter å fortsette å støtte Samson.
Etter den ustabile lanseringen la Liquid Swords snart frem planer for å forbedre spillet med en veikart for feilrettinger, samtidig som de bekreftet at konsollversjonene til PlayStation 5 og Xbox Series X/S ville komme til høsten, nærmere bestemt en gang i september.
Det har nå gått flere måneder siden denne bekreftelsen, og vi har hørt lite mer, så du lurer kanskje på om det fortsatt er aktuelt at « Samson kommer til PlayStation og Xbox neste måned? Det viser seg at det er det.
På sosiale medier har Liquid Swords’ grunnlegger og CCO, Christopher Sundberg, forklart at målet fortsatt er å lansere Samson på konsoll en gang i september. Hovedproblemet er at vi fortsatt ikke kjenner den eksakte utgivelsesdatoen, men kanskje vil denne bli offentliggjort snart, spesielt med tanke på at Gamescom nærmer seg og arrangeres neste uke.
Har du allerede spilt « Samson, eller skal du prøve det neste måned på konsoll?
Granada krijgt de tweede aardbeving van 4,8 in minder dan een week, Alhambra geëvacueerd
Een aardbeving van 4,8 magnitude heeft Granada, Spanje, dinsdagochtend rond 10:37 uur getroffen. De diepte van het epicentrum was zeer ondiep, waardoor het sterk werd gevoeld door de bevolking, wat leidde tot veel schade en drie mensen met lichte verwondingen, waaronder een minderjarige die naar het ziekenhuis werd gebracht.
De aardbeving van vandaag werd gevolgd door een reeks naschokken van kleinere omvang, maar sommige werden nog steeds door de bevolking gevoeld, waardoor het gevoel van angst en onzekerheid in de bevolking toenam. De provincie Granada heeft de afgelopen vier dagen bijna 150 bevingen gehad, volgens het Instituto Geográfico Nacional (IGN) zoals gerapporteerd door El País. Vandaag was de zwaarst na die van zaterdag, ook van 4,8 magnitude.
Lokale autoriteiten vragen om voorzichtigheid, omdat experts nog steeds geloven dat er de komende dagen nog andere bevingen kunnen worden gevoeld. Ze raden aan om niet in de buurt van gebouwen te staan vanwege het risico op vallend puin. Openbare gemeentelijke gebouwen, musea en sportfaciliteiten sloten tijdelijk, en zelfs de Alhambra werd ontruimd, waardoor het publiek opgeschort werd.
Ex-PlayStation boss doesn't know if Sony killing physical games is "such a big issue" since players need to download patches and extra data anyway
Former PlayStation boss Shuhei Yoshida has shared his thoughts on Sony's decision to stop producing physical discs for new games from 2028 onwards, and he doesn't "understand if it's such a big issue," actually.
Sony's announcement last month went down extremely poorly – the uproar from consumers, devs, and publishers alike has been enormous. Despite major concerns about the future of game preservation, ownership, the second-hand game market, and how Sony's decision might influence the likes of Nintendo and Xbox, the company isn't budging – in fact, Sony chief financial officer Lin Tao recently said that the PlayStation owner doesn't "see that there will be any negative impact on our business," despite being aware of the "strong views" against it.
Speaking to GamerBraves in a new interview, Yoshida – the former president of Sony Interactive Entertainment Worldwide Studios – is asked for his thoughts on the decision. Of course, he wasn't involved himself, as he left the company early last year, and notes, "I didn't know they were planning that." However, he doesn't seem opposed to it.
"Personally, I'm a totally digital consumer," he begins. "I don't want to manage discs or swap discs. I want all my games on my dashboard, and I just select a game and play it. So, I'm completely digital."
With that said, Yoshida does see the appeal of physical games, especially for collectors. "It would be a shame if physical games were no longer available to collect," he adds, suggesting that collector's editions of games could still be possible even after discs are killed if publishers offer a GTA 6-style code in a box instead.
Crucially, though, Yoshida suggests that an all-digital future isn't really a big deal since even the discs you can buy currently often require further updates or downloads, meaning you don't always have the complete package in the box.
"Even with physical disc games, in most cases, developers are constantly updating and adding game data anyway," he explains. "Anyone who chooses to purchase a physical version will still need to download new patches, DLC, or updates. So, not having a disc, I don't understand if it's such a big issue."

This argument is definitely up for debate – DoesItPlay, a community dedicated to game preservation, tests whether games can be played offline and how reliant they are on downloads in order to actually play them. According to stats on the site, at the time of writing, the majority of the 3,527 physical games tested – 73%, to be exact – don't need an additional download at all. In fact, only 10% fall into the category of having "a hard-coded prompt for a download, misses essential content or is not on the physical medium at all," or having bugs that are "so severe that they either make playing the game extremely unpleasant or downright unbeatable" without a patch.
Of course, that's still a significant number of games that can't just be played straight out of the box, and it also discounts the many updates you can expect for most games with bug fixes and stability improvements that aren't strictly necessary, but sure are nice. Even so, though, Yoshida's statement doesn't necessarily reflect the complete picture.
Again, though, he's not unsympathetic to players' concerns. Acknowledging the impact that killing physical games could have on the second-hand market, he says: "For those people who choose to buy or sell games, the lack of discs may become an issue."
However, while physical copies are often one of the cheapest ways to pick up games after their release, Yoshida doesn't seem to think that their absence will be a problem for more budget-conscious customers.
"People will be able to wait for a sale and buy the games they want at a cheaper price," he suggests. "I think publishers and platforms will continue to offer these opportunities for people who aren’t able to pay the full price at launch."
Regardless, it seems unlikely that the backlash from fans who want the reign of physical media to continue will die down anytime soon. Yesterday, Sony made the brave decision to keep the chat switched on for the Phantom Blade Zero State of Play, and the whole thing was flooded with disc defenders chanting "no disc no buy" – something you can see across PlayStation's social media posts and YouTube videos, too.
PlayStation killing discs is bad for everyone, whether you care about physical games or not.

