Überblick

Jeff Bezos consortium could be majority Liverpool shareholder within …

Jeff Bezos consortium could be majority Liverpool shareholder within a year

  • 1892 Holdings has option to increase shareholding

  • Group paid more than £2bn for initial 38% slice of club

1892 Holdings, the new investor in Liverpool, has first refusal to become the majority shareholder in the next 12 months should Fenway Sports Group decide to sell. piekny-pies.pl

The consortium led by Amit Bhatia and including the Amazon founder Jeff Bezos was believed to have bought 30% to one-third of Liverpool when the deal was announced on Friday. However, the agreement is for 38% of the Anfield club, meaning 1892 has paid FSG just over £2bn to become a minority shareholder. The increased stake, first reported by the Athletic, still values Liverpool at about £5.5bn.

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In Zavier Gozo, Crystal Palace land a US prospect living up to the hype

The 19-year-old US youth international has turned heads in MLS this year, and is on the cusp of a USMNT breakthrough

For much of the past year, the story of American starlet Zavier Gozo has been one of realizing potential – even in failure. Speaking with the Guardian the day after he and Real Salt Lake teammate Diego Luna learned they wouldn’t be on Mauricio Pochettino’s squad for this summer’s World Cup, the 19-year-old Gozo admitted the rejection made him realize how close he’d gotten to earning a spot.

“I thought I would be less disappointed than I was,” Gozo said in May. “Obviously, it wasn’t like I was supposed to go. I feel like I was disappointed, but I also think it just gave me so much more motivation to be able to make the first team, whenever that is.”

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'Live-service is a red flag for us': Why one publisher is embracing an older kind of multiplayer hit: peer-to-peer, server browsers, and organic community

It's a frustrating thing to watch good games disappear. We've seen it happen time and time and time again: studios spend years on a cool multiplayer thing, bank on it being popular enough to become a live-service hit, then toss the entire project into the trash when that doesn't happen.

That could have been the fate of Deceive Inc, a 2023 'PvP Hitman' shooter that has attracted a passionate, but small community. Developer Sweet Bandits supported the game with substantial updates and microtransactions for over a year, but unfortunately shut down in 2024, leaving fans to assume Deceive Inc would one day disappear, too. Then last month, the unexpected happened: an update on its Steam page announced that not only would Deceive Inc not be going offline, but work is underway on community server tools and mod support that will essentially give the game to the community, and keep it playable forever.

The update is not the work of Sweet Bandits, but an initiative of Deceive Inc's publisher, Tripwire Interactive. In an interview with PC Gamer, publishing director Bryan West explained why Tripwire—which also publishes the Chivalry games and makes the Killing Floor series—is going to such lengths to maintain a game that only a few people are playing.

"The core message is that Tripwire wants players to be able to enjoy our games for as long as they want to enjoy them. So we fight and claw to find a way to make that happen," West said.

"We don't want to leave our games in a broken state. It's a mandate from our leadership, and it's part of the reason why I'm happy to be with Tripwire."

decieve inc servers

A preview of the server tools coming to Deceive Inc. (Image credit: Sweet Bandits)

Custom server tools and community browsers were once the norm for PC games, but in the age of matchmaking algorithms and expected cross-play functionality, multiplayer games are built around closed networking and dedicated servers. Undoing that process for Deceive Inc is not a small task, as West explains:

"It's several months of work for a very high-level engineer. It's not inconsequential, but in terms of the gains, I would say it's very important for Tripwire as a business that relies on its reputation with gamers. It's important for us to look at the long term and not the short term of how this is impacting our bottom line.

"We feel like being able to continue to sell Deceive, and not shut it down, is going to be a net win over the long haul," West said. "Plus, we get to look gamers in the eye, metaphorically, and say this is important to us. That when we sell you a game, you're able to continue playing it for as long as you want to."

Or to put it simply: "We have a lot of belief in Deceive Inc as a game, and we know that there's a community. We want to be able to continue selling it, to have it out there, to have people enjoy it."

One of the spies of Deceive Inc. delivers a potent uppercut to a foe's jaw.

(Image credit: Sweet Bandits)

The live service problem

West described Deceive Inc as a learning experience for Tripwire. The publisher signed the game amidst the Covid boom, when folks were staying home playing games and investment was easier to come by.

"We poured our hearts and souls into it right alongside Sweet Bandits," West recounted. "Launch went well, but it obviously didn't blow up the way we had hoped. It presents itself as a more friendly game on the surface, but when you get into it, it's a very hardcore shooter at its core."

The conceit of Deceive Inc is spies versus spies: squads of three don civilian disguises and act like NPCs (similar to the old Assassin's Creed multiplayer modes) while completing tasks. When a match really comes together, it's one of the most unique competitive games I've ever played—channeling Hitman, SpyParty, and hero shooters all at once.

"Our hope was that an 'Among Us' perspective of hiding in plain sight and trying to use stealth would have been more of the meta," West said, "but when it got to the actual audience, it was apparent the shooter aspects took over."

Deceive Inc

(Image credit: PC Gamer, Tripwire)

That hardcore meta made the game less broadly accessible and matchmaking increasingly sweaty, but it "resonated with the people that figured out how to play, and three-plus years later, there's still a core community that gets together and runs sessions."

Before the studio's closure, Sweet Bandits and Tripwire made changes to aid new players, like bot matches and rules that discourage open combat, but "by that time it's really hard to recover."

"It's got that window, and unless you get extremely lucky, it's hard to ever recapture [momentum]," said West. "We love the game, and it has done well for us as a whole, but it was not enough to sustain a studio, even a small studio, in the live ops framework. That was a huge lesson for me."

The experience changed Tripwire's perspective on live-service games. What worked for Chivalry 2 won't work for other games, and as a decision maker, West is now more interested in products built to last.

Woman holding sniper rifle in Deceive Inc.

(Image credit: Sweet Bandits Studios)

"As a publishing director reviewing stuff regularly, I'd say any small team that's looking to do that live-service model is a red flag for us," he said. "We are looking for and prioritizing games that either have peer-to-peer setups, or something like what we're doing with Deceive Inc right now, where it's more community server-run."

West calls it the "Valheim approach, where you can hook up however you want, and there's not that crazy ongoing cost. There will be big games and certain franchises where [live-service] makes sense, but on the whole, that's where we've pivoted our thinking."

Sounds like music to my ears. The old ways really do feel like the only way for inherently niche multiplayer games. For Deceive Inc—a complex, crunchy social stealth game—West reckons that firing up a custom server with friends will be not only a good option, but the best one.

"Call it its second life. The 'friend game night' type of game seems to be really coming into its own, and I think that is just a perfect way to experience Deceive, with a handful of friends on Discord giving each other grief," he said. "You might play it only once a month or something, but you've got your rotation of games you're playing, and it just fits in there. I think that's perfect."

Deceive Inc is still up on Steam and very much alive. The beta for its custom server tools is coming sometime soon.

Den sidste Fast-film går i produktion til december

Efter flere års ventetid på faste nyheder om, hvordan Fast and Furious-franchisen skal rundes ordentligt af, ser det ud til, at arbejdet snart begynder på den 11. og sidste film i serien. Oplysningerne kommer fra Vin Diesel selv, da stjernen bag Dom Toretto fortalte til Variety, at produktionen på Fast Forever, som filmen hedder, skydes i gang i december.

"We start shooting in December, if I can make good on the request from the studio."

Diesel løftede derefter sløret for, at ventetiden på filmen til dels skyldes de hyppige omskrivninger, projektet har været igennem, da man har brugt fire forskellige hold forfattere for at sikre, at manuskriptet endte et sted, som Diesel var tilfreds med.

"I'm going to tell you something personal. It was after four different writers, four years of development, and after I read the script, halfway through, one tear. By the end of the script that we crafted and worked so hard to make right for you after four years, I was crying. I couldn't hold it back, and I had to tell everyone. And my sister said, 'No more crying, bro.' So I just want to say that sometimes, even the toughest guys in the world need to cry."

Som det ser ud lige nu, er Fast Forever sat til at få biografpremiere den 17. marts 2028, hvilket betyder, at produktionen sandsynligvis skal forløbe uden problemer, hvis filmen skal nå den premieredato. Selv hvis produktionen går i gang i december, vil den formentlig tage mindst et par måneder for en film af denne skala, bredde og omkostning, hvilket betyder, at der vil være omkring et år afsat til post-production - og i betragtning af de effekter, der bruges i moderne Fast and Furious-film, kan det blive en temmelig stram tidsplan.

Glæder du dig til afslutningen på Fast and Furious-historien?

Former PlayStation boss says it's "really funny" turn-based JRPGs are so in-demand after he advised Clair Obscur: Expedition 33 devs not to use the term

Turn-based JRPGs never went anywhere, but with games like Baldur's Gate 3, Metaphor: ReFantazio, and Clair Obscur: Expedition 33 scooping up GOTY awards like XP in a dungeon, their staying power has perhaps never been more clear. That wasn't the case just a few years ago, when former PlayStation boss Shuhei Yoshida advised Sandfall Interactive to avoid describing Clair Obscur: Expedition 33, now among the most awarded games of all time, as a turn-based JRPG for fear that it "might lost the interest of many consumers." These days, Yoshida finds the irony of that advice in hindsight amusing.

"I advised them that if they described the game as a turn-based JRPG, they might lose the interest of many consumers," Yoshida tells GamerBraves. "I suggested that they come up with a new name for the combat system."

Without wading into the interminable debate around what makes a JRPG a JRPG, I'll just say objectively that Clair Obscur: Expedition 33 isn't strictly a JRPG because Sandfall is a French developer, but it largely fits the bill from a gameplay perspective despite a unique combat system labeled "reactive" turn-based, apparently based on Yoshida's suggestion.

Nowadays, "A lot of developers are now pitching new turn-based JRPG-like games to publishers. So, it's really funny," he says.

Somewhat ironically, there actually isn't a single turn-based RPG having released or about to release in 2026 that's really defining the zeitgeist in the way Clair Obscur or Baldur's Gate 3 did during their respective release years, but with Larian's new Divinity confirmed to be a turn-based RPG and Persona 6 on the horizon, that's bound to change eventually.

Ex-PlayStation boss doesn't know if Sony killing physical games is "such a big issue" since players need to download patches and extra data anyway.

In brief

New Dune 3 trailer announces special surprise ticket sale for previously sold-out IMAX screenings, and fans are stressed out Special Dune Insider screenings are on sale now... and there are physical lines wrapped around the block

Industry legend Warren Spector is retiring: 'I'm feeling like I've done what I set out to do' The man who helped give us Ultima Underworld, System Shock, Deus Ex, and Epic Mickey is riding off into the sunset.

15 details from the new GTA 6 leaks, including a possible morality system and stamina meter A fresh set of GTA 6 leaks has sloshed onto the internet. Their authenticity is unknown, but they look real—here's what we've gleaned from them.